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Mmd raycast 1.5.2
Mmd raycast 1.5.2








mmd raycast 1.5.2

x format this was upgraded to PMX format for use in this project.

mmd raycast 1.5.2

We will be using the night version of BTA’s Gull Town because it has night texture as well as Auto-Luminous support. A night time sky box we will be using the SKY NIGHT sky box that comes with Ray-MMD.The model components required are actually quite simple, at least for our demo project. The techniques discussed here will explain how to create a street scene, but the same method can be effectively used for a concert performance project.

mmd raycast 1.5.2

This article will show you some Ray-MMD advanced lighting techniques you can use to “simulate” a multi-source lighting environment using Ray-MMD/Raycast. Image source: Image re-used here for non-commercial, illustrative purposes only as permitted under Fair Use guide-lines.A scene like this can be quite a challenge to replicate, not just in MMD, but in any computer rendered scene, simply because of the multiple light sources that needs to be accounted for.īut it can be effectively faked and it is worth doing, especially if you want to create a “wow” factor in your MMD project. You sometimes see urban scenes of Tokyo at night in Japanese anime with a plethora of lights from different sources, office building, street signage and the like as in the image shown below.










Mmd raycast 1.5.2